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This is my Blog post page. Down below I have all my created and finished blogs about things related to DDA.
The first program that I started working and creating motion based artwork was Adobe after effects. The first assignment Ball Animation looked a little challenging because of the rinse and repeat process and I thought that was going to take forever. But it went by actually pretty quick because it wasn't complicated and was a straight forward process. The second assignment in After effects was the creating a motion graphic of yourself. It took me a little while to figure out where to get stated from and some ideas. But once I got a little bit of rhythm and got down the tool and the way the program worked I finished that with ease to. The difficulty started to come in Adobe animate I'm still struggling to turn in work. All the little tweens and shape hint stuff has been a real pain and confusing because there's so many tools and when your starting you don't what to use at the right times. But I'm planning to catch up and turn in all my behind animate work in this upcoming weeks tutoring sessions. Adobe premier has given me a relief because its real simple and easy. All I have to do is pick some photos put them in a timeline and bam there's my video. First thing Monday ill have that first assignment turned in only took 3 days! compared to adobe animate that's unbelievable. But so far my favorite has been after effects because of the variety of editing and effects that u can do to your artwork.
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So far quarter three has been very challenging with new programs every other week instead of focusing on one program a quarter. So far I'm four weeks into quarter three and I've already been working in 3 new programs. This past month I've been having to work in after effects, animation, and premier. Since we've been working and rolling at a fast past I really haven't had time to sit down and get the grasp of one program because I'm having to move on to the next. At first the ball animation looked very hard but after a while it was real easy and just got repetitive, and for my first time in after effects and creating an animation I think I didn't do to bad. The other after effects assignment was a little bit easier where you had to pull out characteristics about yourself and put in background music and add cool features and details was easy and fun. But the Animation program has been a struggle. I'm still struggling and having trouble to finish that monster animation its just every little detail of the character has to be perfect put in place and one little movement has to have a lot of precision and time put in to it. But I'm planning on finishing that up in next weeks tutoring sessions. I haven't even started on the animation project because I got to get the first one out the way. But I'm pretty on pace and good with the most recent assignment that you just gave us in premier that program seems pretty straight forward.
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My favorite Idle Animation that you gave from the website was the Aladdin game where he was just standing there juggling one apple even if there were no more apples left in the inventory. What pops out to me about this animation is that it shows the casual personality of the character and that I like because it fits it well with the scene. The creators made this animation appear natural because of the importance of the apples and there details within the game. Since the animation occurs every time when your person is not moving, I wonder if that means in any setting that will happen or animation just activates when you are in that particular scene. I also wonder if this loop of animation was the only one or one of few in the game since this game is from the early 90s. One more animation that stood out to me was the Ryu guy from Street Fighter 3 because I have seen the little boxing stance/pre warm up so many times in fighting games. I wish there was more varieties of poses because the same animation time and time again gets real boring, but I guess you can let it pass since it was the 90s and the animation would only activate when you let your character stand still for a long time. One thing that was a little weird to me about this animation was the shadows didn't move when the character moved so that really showed its age. All the details on the character didn't move like glare, hair, or as I said shadows. Information gamasutra.com/view/news/318163/What_makes_a_great_idle_animation_Devs_share_their_favorites.php Image giphy.com/gifs/9rpH0Baxh7JQZF0BpN?utm_source=iframe&utm_medium=embed&utm_campaign=Embeds&utm_term=http%3A%2F%2Fgamasutra.com%2Fview%2Fnews%2F318163%2FWhat_makes_a_great_idle_animation_Devs_share_their_favorites.p Summary
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AuthorMy name is Jordan Blount this is my first year of GAD I am looking forward to learning how to mod games. I have six months of experience in DDA. Archives
May 2019
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