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My favorite Idle Animation that you gave from the website was the Aladdin game where he was just standing there juggling one apple even if there were no more apples left in the inventory. What pops out to me about this animation is that it shows the casual personality of the character and that I like because it fits it well with the scene. The creators made this animation appear natural because of the importance of the apples and there details within the game. Since the animation occurs every time when your person is not moving, I wonder if that means in any setting that will happen or animation just activates when you are in that particular scene. I also wonder if this loop of animation was the only one or one of few in the game since this game is from the early 90s. One more animation that stood out to me was the Ryu guy from Street Fighter 3 because I have seen the little boxing stance/pre warm up so many times in fighting games. I wish there was more varieties of poses because the same animation time and time again gets real boring, but I guess you can let it pass since it was the 90s and the animation would only activate when you let your character stand still for a long time. One thing that was a little weird to me about this animation was the shadows didn't move when the character moved so that really showed its age. All the details on the character didn't move like glare, hair, or as I said shadows. Information gamasutra.com/view/news/318163/What_makes_a_great_idle_animation_Devs_share_their_favorites.php Image giphy.com/gifs/9rpH0Baxh7JQZF0BpN?utm_source=iframe&utm_medium=embed&utm_campaign=Embeds&utm_term=http%3A%2F%2Fgamasutra.com%2Fview%2Fnews%2F318163%2FWhat_makes_a_great_idle_animation_Devs_share_their_favorites.p Summary
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AuthorMy name is Jordan Blount this is my first year of GAD I am looking forward to learning how to mod games. I have six months of experience in DDA. Archives
May 2019
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