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This is my Blog post page. Down below I have all my created and finished blogs about things related to DDA.
The game that I will be reviewing is NBA2K19.This game is a virtual basketball game with its main platforms available on Xbox one and PlayStation 4. NBA2K19 has many game modes available for gamers some are strategic, creative, and casual. For casual players and for players who want to play against there friends at home there's play now which is a mode where you can choose any 30 current NBA teams and play with there real life players. If your a more in depth and consistent player your most likely going to want to play my career. My career is a game mode where you create and customize your own basketball player and play through the set up story mode of a real NBA basketball player. The online version of my career is a highly competitive and fun experience. You will be able to bring your fully customized and created player to a virtual basketball park and play 3 on 3 and 2 on 2 pick up games to 21 points. If you want to have more realistic gameplay then the Jordan Rec center is where its at, 5 on 5 games with other people just like you online playing. But if you really want to show your skills online with your player and be more competitive and want to play with friends you know 5 on 5 then Pro-am is the ultimate game mode. The last game mode outside of the my career platform IS my team. My team is where you build your own my team with current NBA players and put together a whole team roster of 15 players max any players you want and play with them online. Picture of pro am i.ytimg.com/vi/w_215Jta1LA/maxresdefault.jpg Summary
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My experience in 3DS max has changes a lot with what I've learned and been working through. First like it should be just going over the basics in the software doing all simple modes and stuff and then setups gradually start changing. I mean I was expecting it to get harder because this whole year going in to a new software means getting familiar with different levels and stages. At first working with the basic primitive was cool and real easy nothing to special. But moving into the modifier section is what really makes your work your because its a whole new level of creativity being added. After working with modifiers its modeling with splines which I haven't even got to start to work on yet I'm still on the flower part with the modifiers. But 3Ds max has to be the most detailed software we have been working in all year because you have so much control and access to your work compared to other things. The crazy thing about it is I've no where near explored and experienced everything with in 3Ds max to the maximum capability. So there's more to it and everything that I'm saying now isn't it and there's a bunch of more things I'm waiting to discover and use because 3ds max has brought me to a whole new level in Digital Design Animation. But this last two week is crunch time so I need to focus up on exams and get all this work turned in! Work done/References Summary
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AuthorMy name is Jordan Blount this is my first year of GAD I am looking forward to learning how to mod games. I have six months of experience in DDA. Archives
May 2019
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