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This is my Blog post page. Down below I have all my created and finished blogs about things related to DDA.
My experience in 3DS max has changes a lot with what I've learned and been working through. First like it should be just going over the basics in the software doing all simple modes and stuff and then setups gradually start changing. I mean I was expecting it to get harder because this whole year going in to a new software means getting familiar with different levels and stages. At first working with the basic primitive was cool and real easy nothing to special. But moving into the modifier section is what really makes your work your because its a whole new level of creativity being added. After working with modifiers its modeling with splines which I haven't even got to start to work on yet I'm still on the flower part with the modifiers. But 3Ds max has to be the most detailed software we have been working in all year because you have so much control and access to your work compared to other things. The crazy thing about it is I've no where near explored and experienced everything with in 3Ds max to the maximum capability. So there's more to it and everything that I'm saying now isn't it and there's a bunch of more things I'm waiting to discover and use because 3ds max has brought me to a whole new level in Digital Design Animation. But this last two week is crunch time so I need to focus up on exams and get all this work turned in! Work done/References Summary
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AuthorMy name is Jordan Blount this is my first year of GAD I am looking forward to learning how to mod games. I have six months of experience in DDA. Archives
May 2019
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